Combining Effects: Advanced Workflows

Stacking Effects

Each effect works alone. Combined, they do more. Here's what works and in what order.

Order Matters

Structural effects first, posterizing effects last, optical effects on top.

  • Block Jitter (structural)

  • Pixel Sort (structural)

  • Vertical Melt (structural)

  • Luma Stretch (motion)

  • RGB Shift (channel)

  • ASCII Art / 1-Bit Dither (posterize — destroys color depth, so run late)

  • CRT (optical — simulates a screen, so run last)
  • Structural effects move pixels. Color effects separate channels. Posterizing effects collapse the palette. Optical effects sit on top like a lens. If you ASCII first then RGB shift, the characters get split into RGB — usually a mess. If you CRT first then pixel sort, you sort the scanlines too.

    Combinations That Work

    Vaporwave

  • Pixel Sort (vertical, medium)

  • RGB Shift (horizontal, subtle)

  • Dreamy, melting, color-fringed
  • Broadcast Error

  • Block Jitter (medium blocks, low probability)

  • RGB Shift (aggressive horizontal)

  • CRT (medium scanline, low bloom)

  • Broken TV from childhood
  • Speed Demon

  • Luma Stretch (horizontal, high)

  • RGB Shift (same direction, subtle)

  • Subject breaking the sound barrier
  • Digital Decay

  • Block Jitter (small blocks, high probability)

  • Pixel Sort (same direction)

  • Luma Stretch (subtle)

  • Image decomposing
  • Subtle Corruption

  • Block Jitter (tiny, low probability)

  • RGB Shift (minimal)

  • Looks almost normal. Almost.
  • 1987 Late Night

  • Vertical Melt (high threshold, only highlights drip)

  • CRT (high scanline, high bloom)

  • Public-access TV at 2 AM
  • Hacker Movie

  • ASCII Art (block 8, color off, green terminal preset)

  • CRT (low bloom, medium scanline)

  • The shot where they zoom in on the laptop screen
  • Terminal Glitch

  • ASCII Art (block 6, color off)

  • Block Jitter (small blocks, low probability)

  • RGB Shift (minimal)

  • Corrupted teletext
  • Risograph Print

  • 1-Bit Dither (Floyd–Steinberg, threshold ~140)

  • RGB Shift (tiny offset for that mis-registered print look)

  • The zine you'd actually buy
  • Rainy Window

  • Vertical Melt (threshold ~150)

  • RGB Shift (subtle)

  • Sky bleeding into the photo, with chromatic fringe
  • Intensity Rules

    More effects = lower individual intensity.

  • One effect: 70-100%

  • Two effects: 50-70% each

  • Three: 30-50% each

  • Four+: 20-40% each
  • Stacking everything at 100% makes mud.

    CRT and ASCII are exceptions — they don't really have a "subtle" mode. Either you want the look or you don't. But the other effects in the stack should still come down to compensate.

    By Subject

    Portraits: Light pixel sort on hair/background. Subtle RGB shift. Skip or minimize block jitter on faces.

    Landscapes: Horizontal pixel sort (sky melts well). Luma stretch on highlights. Light RGB shift.

    Text/Logos: Block jitter for corruption. Heavy RGB shift. Skip pixel sort (kills readability).

    Going Abstract: Max everything. Subject disappears. Pure texture remains.

    Exploration Method

  • One effect, medium intensity

  • Add second effect, low intensity

  • Adjust until balanced

  • Add more if needed

  • Save when you find something
  • Or Just Randomize

    Random parameters. Look at result. Keep or reroll. Sometimes that's all you need.