Stacking Effects
Each effect works alone. Combined, they do more. Here's what works and in what order.
Order Matters
Structural effects first, posterizing effects last, optical effects on top.
Block Jitter (structural)
Pixel Sort (structural)
Vertical Melt (structural)
Luma Stretch (motion)
RGB Shift (channel)
ASCII Art / 1-Bit Dither (posterize — destroys color depth, so run late)
CRT (optical — simulates a screen, so run last)Structural effects move pixels. Color effects separate channels. Posterizing effects collapse the palette. Optical effects sit on top like a lens. If you ASCII first then RGB shift, the characters get split into RGB — usually a mess. If you CRT first then pixel sort, you sort the scanlines too.
Combinations That Work
Vaporwave
Pixel Sort (vertical, medium)
RGB Shift (horizontal, subtle)
Dreamy, melting, color-fringedBroadcast Error
Block Jitter (medium blocks, low probability)
RGB Shift (aggressive horizontal)
CRT (medium scanline, low bloom)
Broken TV from childhoodSpeed Demon
Luma Stretch (horizontal, high)
RGB Shift (same direction, subtle)
Subject breaking the sound barrierDigital Decay
Block Jitter (small blocks, high probability)
Pixel Sort (same direction)
Luma Stretch (subtle)
Image decomposingSubtle Corruption
Block Jitter (tiny, low probability)
RGB Shift (minimal)
Looks almost normal. Almost.1987 Late Night
Vertical Melt (high threshold, only highlights drip)
CRT (high scanline, high bloom)
Public-access TV at 2 AMHacker Movie
ASCII Art (block 8, color off, green terminal preset)
CRT (low bloom, medium scanline)
The shot where they zoom in on the laptop screenTerminal Glitch
ASCII Art (block 6, color off)
Block Jitter (small blocks, low probability)
RGB Shift (minimal)
Corrupted teletextRisograph Print
1-Bit Dither (Floyd–Steinberg, threshold ~140)
RGB Shift (tiny offset for that mis-registered print look)
The zine you'd actually buyRainy Window
Vertical Melt (threshold ~150)
RGB Shift (subtle)
Sky bleeding into the photo, with chromatic fringeIntensity Rules
More effects = lower individual intensity.
One effect: 70-100%
Two effects: 50-70% each
Three: 30-50% each
Four+: 20-40% eachStacking everything at 100% makes mud.
CRT and ASCII are exceptions — they don't really have a "subtle" mode. Either you want the look or you don't. But the other effects in the stack should still come down to compensate.
By Subject
Portraits: Light pixel sort on hair/background. Subtle RGB shift. Skip or minimize block jitter on faces.
Landscapes: Horizontal pixel sort (sky melts well). Luma stretch on highlights. Light RGB shift.
Text/Logos: Block jitter for corruption. Heavy RGB shift. Skip pixel sort (kills readability).
Going Abstract: Max everything. Subject disappears. Pure texture remains.
Exploration Method
One effect, medium intensity
Add second effect, low intensity
Adjust until balanced
Add more if needed
Save when you find somethingOr Just Randomize
Random parameters. Look at result. Keep or reroll. Sometimes that's all you need.